V Ray 5 Houdini 19 0 455 Python 3 Win

V-Ray 5 for Houdini, update 2.

V-Ray® for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated in Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.

V-Ray’s adaptive ray tracing is highly optimized for superior speed and scalability. You can take full advantage of your hardware rendering on multiple CPUs, & GPUs, or both. With V-Ray’s distributed rendering, you can render a single image across multiple machines.

### New features:
* V-Ray: Added support for Houdini 19
* V-Ray: Added the V-Ray Decal SOP
* V-Ray: Added support for isolating Convex and Concave values in the Curvature texture
* V-Ray: Added a “V-Ray Aur Convert” ROP for converting VDBs to V-Ray’s native AUR volume format
* V-Ray: Added support for any arbitrary string attribute in an alembic file for use with the Pattern ID VOP
* V-Ray: Alembic face sets (groups) can now be queried with the “set:” syntax for use with the Multi ID Material/Texture
* V-Ray: Added the “Grouped Lights” option to the Light Mix render element
* V-Ray: Added additional material override options under the Renderer ROP’s Options tab
* V-Ray: Added support for loaded image file frame overrides on the Image File VOP allowing looping of texture sequences
* V-Ray: Added support for dynamically reloading the OCIO environment configuration in the “_vfh_ipr” python module
* V-Ray: Added support for time-dependent expressions for the Image Output path on the Renderer ROP
* V-Ray: Added GPU support for rest attributes
* V-Ray: Added the MakeTX utility in the V-Ray for Houdini builds under the appsdk/bin folder
* V-Ray: Added support for Camera and Physical Camera properties on HDAs with a Camera node as the representative node
* V-Ray: Added support for exporting multiple cameras to the VRScene
* V-Ray: Added VRScene Material Import support for remapping the UV Channel Index for scenes coming from 3ds Max
* V-Ray: Added an option to remove the VRIMG file after the rendering has completed
* V-Ray: Added support for the Displacement VOP in the Referenced Shader VOP
* V-Ray: Added VRScene Material Import for custom plugins
* V-Ray: Added support for driving the Image Sampler’s Min/Max Subdivisions parameter with an expression, when exporting to per-frame VRScene files
* V-Ray: Added support for the “N” attribute for particles when rendered as circles
* V-Ray: Added the “Streaks”, “Thin Walled” and “Ignore Bump” options to the V-Ray Dirt texture
* V-Ray: Added the “Composite” texture for VRScene Material Import from Maya
* V-Ray: Added support for rendering Alembic particles using the Phoenix Foam Shader
* V-Ray: Added the “Auto” mode for the selected Transfer Function of textures on the Image File VOP
* V-Ray: Added the “VFH_RGB_COLOR_SPACE” environment variable for selecting the RGB Color Space option on the Renderer ROP
* V-Ray: Added support for “looks” in the OCIO configuration file for the new VFB

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