Arnold for CINEMA 4D C4DtoA 4.0.3.1 Win x64


Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.

Features:
– Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
– Support for both native particles and Thinking Particles.
– The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
– Arnold Shading Network Editor, a node-based material editor.
– A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
– Volume rendering with OpenVDB.
– Deferred, render time generation of geometry with the Arnold procedural node.
– Native linear workflow.
– Team Render, including single-frame distributed rendering.
– Support for third party plugins like X-Particles and Turbulence FD.

4.0.3.1
07 Feb 2022

C4DtoA 4.0.3.1 uses Arnold 7.0.0.2 and is a bug fix release fixing a regression exporting ‘raw’ and ‘linear sRGB’ color spaces introduced in 4.0.3 and a number of other color space related issues.

Cinema 4D S24 and R25 related issues in the Arnold Shader Network Editor:

Drag & drop nodes to the node editor does not work as expected:
Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.

Cinema 4D:

-R21.026 and above
-R23.008 and above
-S24.111 and above
-R25.010 and above

Password/解压密码 :www.tbtos.com

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