Realistic Dagger Game Asset Creation In Blender

Realistic Dagger Game Asset Creation In Blender

Last updated 2/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.61 GB | Duration: 9h 50m

Learn Modeling & Texturing AAA prop using Blender, Marmoset Toolbag, Substance Painter, and Photoshop

What you’ll learn
High poly to low poly industry workflow
Optimize 3d models for games
Bake clean texture maps
Solve baking issues
Create realistic details
Create impressive image renders
Requirements
Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required
Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info The purpose of this course is to show you how professional game props are created in AAA game studios.We will go over in-depth on how to create a high poly and low poly asset inside Blender. We will then create the uv’s of our low poly dagger and make everything as optimal as possible so that we can go into marmoset toolbag where we will be creating texture maps for our asset. We will go through the process of baking our asset and I will show you how to fix any baking issues that might occur so you will know how to solve problems for your own future projects. After we create a wonderful clean bake, we will take our maps into substance painter where we will be creating our final texture. We will cover multiple things inside substance like creating normal map details, creating base materials and revolutionary techniques to add amazing details quickly and accurately. Once we are happy with our texture, I will show you how to create impressive image renders that you can use for your own work that can be represented in your portfolio.Lots of people want to be successful in game asset creation but they are not willing to invest in education and make sacrifices in order to do what is necessary to hit their goals. Don’t let this be you. I know you will enjoy this course and you will learn a lot from it. Come and join me at Victory3D.


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