Coding Masterclass Learn Great Coding

Published 04/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 167 lectures (23h 11m) | Size: 8.6 GB

The Coding Course Which Covers Game Development with Scratch 3.0, Kodu Game Lab and Coding Fundamentals

What you’ll learn
You will learn how to create programs, make games and solve programming problems.
Understand all the fundamental programming principles.
Understand complex programming topics.
Learn to use coding to develop games!

You will not need any any prior knowledge – so get started now!
You should be committed to run through the course and become knowledgeable about the magic world of coding.
Nothing else! It’s just you, your computer and your hunger to get started today!


In this course you will be able to develop games in Scratch 3.0 programming language and 3D games in Kodu Game Lab. For the development of these games, is used Scratch 3.0 and Kodu Game Lab because they are educational programming environments that have an easy graphical interface that it will allow us to drag and drop the right blocks of coding.

I promise you that it will be a funny and exciting course that it will motivate you to learn coding in more depth.

Scratch 3.0 is a free programming language and online community where you can create your own interactive stories, games, and animations. Using Scratch, users can create online projects and develop them into almost anything by using a simple block-like interface. When they are ready, they then share, and also discuss their creations with each other. Scratch 3.0 was developed by the Lifelong Kindergarten group at the MIT Media Lab. Scratch 3.0 is designed to help children (ages 8 and up) learn to utilize their imaginations, practice common sense, and, most importantly, to interact with computers.

From Game Development with Scratch and Kodu Game Lab to Real coding with Python

Block #1: Basic Concepts

Objectives covered by the block

fundamental concepts: interpreting and the interpreter, compilation and the compiler, language elements, lexis, syntax and semantics, Python keywords, instructions, indenting

literals: Boolean, integer, floating-point numbers, scientific notation, strings


the print() function

the input() function

numeral systems (binary, octal, decimal, hexadecimal)

numeric operators: ** * / % // + –

string operators: * +

assignments and shortcut operators

Block #2: Data Types, Evaluations, and Basic I/O Operations

Objectives covered by the block

operators: unary and binary, priorities and binding

bitwise operators: ~ & ^ | << >>

Boolean operators: not and or

Boolean expressions

relational operators ( == != > >= < <= ), building complex Boolean expressions

accuracy of floating-point numbers

basic input and output operations using the input(), print(), int(), float(), str(), len() functions

formatting print() output with end= and sep= arguments

type casting

basic calculations

simple strings: constructing, assigning, indexing, immutability

Block #3: Flow Control – loops and conditional blocks

Objectives covered by the block

conditional statements: if, if-else, if-elif, if-elif-else

multiple conditional statements

the pass instruction

building loops: while, for, range(), in

iterating through sequences

expanding loops: while-else, for-else

nesting loops and conditional statements

controlling loop execution: break, continue

Block #4: Data Collections – Lists, Tuples, and Dictionaries

Objectives covered by the block (7 items)

simple lists: constructing vectors, indexing and slicing, the len() function

lists in detail: indexing, slicing, basic methods (append(), insert(), index()) and functions (len(), sorted(), etc.), del instruction, iterating lists with the for loop, initializing, in and not in operators, list comprehension, copying and cloning

lists in lists: matrices and cubes

tuples: indexing, slicing, building, immutability

tuples vs. lists: similarities and differences, lists inside tuples and tuples inside lists

dictionaries: building, indexing, adding and removing keys, iterating through dictionaries as well as their keys and values, checking key existence, keys(), items() and values() methods

strings in detail: escaping using the \ character, quotes and apostrophes inside strings, multiline strings, basic string functions.

Block #5: Functions (20%)

Objectives covered by the block (6 items)

defining and invoking your own functions and generators

return and yield keywords, returning results,

the None keyword,


parameters vs. arguments,

positional keyword and mixed argument passing,

default parameter values

converting generator objects into lists using the list() function

name scopes, name hiding (shadowing), the global keyword

So What Are You Waiting For?

Enroll Today!

Who this course is for
Anyone who wants to learn to code easily by creating a game.
Beginners who have never programmed before in Scratch.
Students that want to learn difficult programming concepts by having fun using their creativity.






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