In Animation Basics, you’ll go beyond software to learn how to realistically convey weight, motion and follow through – critical skills on your journey to become a character animator. You’ll start the course by learning how to animate a bouncing ball, and then evolve that bouncing ball through the creation of both “vanilla” and “personality” walk cycles.
Learn How to:
Understand critical principles of animation like weight and overlapping action
Convey emotions like joy, devastation and concern through sketchbook and posing exercises with our Stu rig
Go beyond the bouncing ball by learning to express different weights
Understand overlapping action by animating motion and follow through using Squirrels, Monster Ball or Bird Ball
Animate a simple and straightforward “vanilla” walk cycle
Create a stylized walk cycle to showcase personality and emotion
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