Learn Character Animation For Games Using Maya

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.74 GB | Duration: 4h 41m

Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!

What you’ll learn
Learn the basics of Character Animation for games
Learn how to create a walk cycle, run cycle, hit reaction, and traversal animations
Learn to create animations from scratch, using references, or a combination of both
Requirements
Autodesk’s Maya
Description
In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with! (Students – please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.) More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Overview

Section 1: Getting Started, and The Basic Walk Cycle

Lecture 1 Introduction

Lecture 2 Animating the Lower Body 01

Lecture 3 Animating the Lower Body 02

Lecture 4 Animating the Upper Body 01

Lecture 5 Animating the Upper Body 02

Section 2: The Run Cycle

Lecture 6 Introduction

Lecture 7 Animating the Lower Body 01

Lecture 8 Animating the Lower Body 02

Lecture 9 Animating the Upper Body 01

Lecture 10 Animating the Upper Body 02

Section 3: Dynamic Action Poses

Lecture 11 Introduction

Lecture 12 Base Poses 01

Lecture 13 Base Poses 02

Lecture 14 Base Poses 03

Lecture 15 Splining 01

Lecture 16 Splining 02

Lecture 17 Finishing Touches

Section 4: More Dynamics with Jumping and Motion!

Lecture 18 Introduction

Lecture 19 Blocking 01

Lecture 20 Blocking 02

Lecture 21 Splining the Motion

Lecture 22 Piecing it All Together

Lecture 23 Bonus Lecture: Further Learning with 3dmotive

Beginner to Intermediate animators,Those with a basic understanding of animating a rigged character

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