Learn Substance Designer For Texturing Game Assets

Last updated 12/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 3h 46m

Create a Procedural Brick Wall from Start-to-Finish and Learn to Create Materials with Substance Designer!

What you’ll learn
Texture creation in Substance Designer
Understand PBR texture creation workflow
How to create a proper heightmap, normal map, roughness map, and metallness map
Rendering a high quality texture in Marmoset Toolbag 2
Requirements
Substance Designer
Marmoset Toolbag 2 or higher
Description
In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base height map that has a sculpted feel to it, and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we will create a color mask from out heightmap and use that mask to have multi colored bricks.
After, we’ll start to build up our diffuse map by stacking up layers of dirt and details and we will finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and we will wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.
More about the Instructor
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Overview

Section 1: Overview of the Interface and Understanding Normal and Heightmaps

Lecture 1 Download Course Materials Here!

Lecture 2 Introduction to the Course

Lecture 3 Reference Overview

Lecture 4 Starting the Height Map

Lecture 5 Finishing the Height Map

Lecture 6 Starting the Normal Map

Lecture 7 Continuing to Refine the Normal Map

Lecture 8 Finishing the Normal Map

Section 2: Refining our Materials and Finalizing Details

Lecture 9 Introduction

Lecture 10 Creating the Diffuse Masks

Lecture 11 Creating the Base Diffuse Colors

Lecture 12 Detailing the Diffuse

Lecture 13 Refining the Diffuse

Lecture 14 Finishing the Diffuse Details

Lecture 15 Creating the Metallic and Roughness Masks

Lecture 16 Final Polish and Render, and Course Wrapup

Lecture 17 Finishing the Diffuse Masks

Lecture 18 Bonus Lecture: Further Learning with 3dmotive

Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating fast, flexible and high quality textures.

学习用于纹理游戏资产的 Substance Designer

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