The Complete Beginner S Guide To Maya For Games

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.46 GB | Duration: 7h 53m

Learn the basics of Maya with a focus on game assets! We’ll go from the very beginning – to making our first prop!

What you’ll learn
Learn the basics of Maya from the ground up
Learn the basics of using Maya for making game assets
Requirements
Autodesk Maya – Download your free trial copy here – http://www.autodesk.com/products/autodesk-maya/free-trial
Description
In this Complete Beginner’s course, we cover the absolute basics of getting you started using Maya with a focus on games, starting from the absolute first time opening the software – all the way through modeling, unwrapping, and texturing your first game asset! We’ll start off with some basic introductions to the UI and software, and dive right in to many of the common tools you’ll need for game asset modeling. “Learn by doing” as we take you through the complete process of modeling our military style radio prop, unwrap the asset, and cover basic texturing techniques for the asset. If you’ve ever wanted to learn the important features of Maya for Games, but weren’t sure where to go, this course has you covered! About the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Overview

Section 1: Introduction to the UI and primitives

Lecture 1 Introduction

Lecture 2 Interface 1

Lecture 3 Interface 2

Lecture 4 Interface 3

Lecture 5 UI Customization 1

Lecture 6 UI Customization 2

Lecture 7 Primitives – Asset Creation 1

Lecture 8 Primitives – Asset Creation 2

Section 2: Introduction to Mesh Tools

Lecture 9 Introduction

Lecture 10 Component Mode

Lecture 11 Vertex Tools

Lecture 12 Edge Tools

Lecture 13 Face Tools

Lecture 14 Mesh Tools 1

Lecture 15 Mesh Tools 2 and Outro

Section 3: Prop Modeling Basics

Lecture 16 Introduction

Lecture 17 Setup the project and start modeling!

Lecture 18 Modeling 2

Lecture 19 Modeling 3

Lecture 20 Modeling 4

Lecture 21 Modeling 5 and Outro

Section 4: Building our first game asset – Modeling

Lecture 22 Introduction

Lecture 23 Scene Setup and Model

Lecture 24 Modeling 2

Lecture 25 Modeling 3

Lecture 26 Modeling 4

Lecture 27 Modeling 5

Lecture 28 Modeling 6

Lecture 29 Modeling 7 and Outro

Section 5: Building our first game asset – UV Unwrapping, Texturing, and Presentation

Lecture 30 Introduction

Lecture 31 UV Unwrapping 1

Lecture 32 UV Unwrapping 2

Lecture 33 UV Unwrapping 3

Lecture 34 UV Unwrapping 4

Lecture 35 UV Unwrapping 5

Lecture 36 UV Placement

Lecture 37 AO and Texturing

Lecture 38 AO and Texturing 2

Lecture 39 Bonus Lecture: Further Learning with 3dmotive

Absolute beginners to Maya who have never opened the software,Anyone interested in using Maya to create game assets


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