Architectural Visualization High Detail Modeling

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.94 GB | Duration: 2h 37m

Learn everything you need to know to start planning and creating a professional Architectural Visualization – Part 2

What you’ll learn
Description
About

This course covers the workflow of 3D modeling one of our assets into very high detail and is a continuation of the previous Image Planning course.
The asset we’re going to focus on is our Sofa. We’re going to start by collecting some additional information on how textile behaves in real life, before we start exporting our low poly model from 3ds Max to ZBrush.
In ZBrush we’re going to add all the detail necessary for a realistic representation of our sofa.
We’ll end by exporting our high definition UV material maps in Substance Designer.

Overview

Lecture 1 Preparing our couch for exporting to ZBrush

Lecture 2 Collecting reference images of fabric and couches

Lecture 3 Exporting our couch from 3ds Max to ZBrush

Lecture 4 Detailing our couch in ZBrush – part 1

Lecture 5 Detailing our couch in ZBrush – part 2

Lecture 6 Detailing our couch in ZBrush – part 3

Lecture 7 Detailing our couch in ZBrush – part 4

Lecture 8 Detailing our cushions in ZBrush – part 1

Lecture 9 Detailing our cushions in ZBrush – part 2

Lecture 10 Checking our UV layout and exporting our high definition model

Lecture 11 Baking and exporting our material map information in Substance Designer

Lecture 12 Differences between UV’s from 3ds Max and ZBrush

 Architectural Visualization: High Detail Modeling

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