MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1003.47 MB | Duration: 1h 51m
Make three AR app without writing a single line of code with step-by-step tutorial.
What you’ll learn
Augmented Reality App development with NO CODE
Build and deploy three AR apps on Mobile devices.
Learn different AR features Unity provides with their cross platform plugin
Unity 3D fundamentals
Business aspect of AR app development
Importing 3D Models and interact with them in AR space.
Learn Face Filter, Image targets, Ground detection and Object placement with NO CODE tool
Windows or Mac Computer / Laptop
ARCore supported Android smartphone or ARKit supported iOS device
No Programming Language required.
Why Take the Course?According to a recent report, Goldman Sachs, Morgan Stanley, KPMG estimate the metaverse to be $13 to $16 trillion by the end of the decade. From big tech companies to small startups to local small business owners, everyone is trying to take a piece of the pie. Augmented Reality (AR) and Virtual Reality (VR) will take a huge part in this metaverse revolution. With more and, more companies moving into AR marketing, AR navigation, AR product showcasing, AR try-ons and so on, there is no better time to learn this new technology to get the advantage of Early Adaptors. The good news is you don’t have to be a tech-savvy person to learn this. With the latest enhancement in NO/Low CODE tool, it’s really easy to get started with AR development. Keeping these in mind we have created a brand new AR app development course that will prepare you for the high-demand AR market. This course will help you get started with AR app development with no prior experience in coding. What will you learn?In this course, you will learn some of the foundational concepts of AR app development. We will learn the different features Unity provides with its AR Foundation package without writing a single line of code. Some of the concepts that we will learn include Ground Plane Detection, Object Placement, Object Manipulation, Face Filter, Image targets etc. By the end of the course, you should have enough understanding to make AR prototypes and apps for iOS and Android devices. 1. How to build a cross-platform (iOS + Android) mobile AR application.
Section 1: Unity Crash Course
Lecture 1 Setting up Unity 3d for Windows
Lecture 2 Setting up Unity 3d for MacOS
Lecture 3 Unity Editor Overview
Lecture 4 Understanding Camera, Scene, and Objects in Unity
Lecture 5 Learn to apply textures and some camera tricks
Lecture 6 Understanding materials in unity
Lecture 7 Import 3d asset from asset store and 3rd party websites
Lecture 8 Understanding prefabs and unity’s physics system
Lecture 9 How to build our app for android
Lecture 10 How to build our app for iOS
Section 2: AR app development with ARFoundation and Unity
Lecture 11 Setting up ARFoundation in Unity
Lecture 12 Detecting ground plane using phone camera
Lecture 13 Placing virtual objects into your room
Lecture 14 Add a 3d model from sketchfab to our app
Lecture 15 Make the object interactive
Lecture 16 Image targets in ARFoundation
Lecture 17 Getting started with face filter
Anyone interested to learn about metaverse and augmented reality.,Non-tech startup owner who wants to explore the potential of AR.,Students who are looking forward to improving their portfolio with some fun project,Beginner programmers who want to explore AR app development