Levelup Digital Creating a Stylized Sword Sabrina Echouafni


In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.

Follow along as Sabrina demonstrates her blockout process in Maya, and explains her techniques for sculpting stylized assets in ZBrush. Included in this tutorial, are some useful brushes that Sabrina uses. After sculpting, Sabrina will take you through her low poly process, baking, and creating the textures in Painter. Lastly she shows you how to create the presentation in Unreal Engine.

In this tutorial, you’ll gain insight into the thought process of an industry pro when it comes to creating stylized assets, as well as understand how to breakdown those methods and apply them to your next project. Included is the Substance Painter project file to follow along with the texturing step.

Check out the sword concept from Moniek Schilder (http://www.artstation.com/monschi).

About the Instructor

Sabrina Echouafni is a 3D Environment Artist at Valkyrie Entertainment, currently working on the next God of War. Her past experience includes working with Warner Bros Animation, as well as Insomniac. She shares her workflow and thought processes, as well as offers mentorships to new artists and students through her twitter @SEchouafni.

Contents

14 hours of training
1080 Resolution
Brushes
.spp Painter project file
Chapters

References
Proxy
Sculpt
Low Poly
UV
Texturing
Final Touches
Software Used

– Maya

– ZBrush

– Substance Painter

– Unreal Engine

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

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Levelup Digital Creating a Stylized Sword Sabrina Echouafni

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Duration 14h Project Files Included MP4

Title: Levelup.Digital – Creating a Stylized Sword – Sabrina Echouafni

Info:
In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.

Follow along as Sabrina demonstrates her blockout process in Maya, and explains her techniques for sculpting stylized assets in ZBrush. Included in this tutorial, are some useful brushes that Sabrina uses. After sculpting, Sabrina will take you through her low poly process, baking, and creating the textures in Painter. Lastly she shows you how to create the presentation in Unreal Engine.

In this tutorial, you’ll gain insight into the thought process of an industry pro when it comes to creating stylized assets, as well as understand how to breakdown those methods and apply them to your next project. Included is the Substance Painter project file to follow along with the texturing step.

Check out the sword concept from Moniek Schilder (http://www.artstation.com/monschi).

About the Instructor

Sabrina Echouafni is a 3D Environment Artist at Valkyrie Entertainment, currently working on the next God of War. Her past experience includes working with Warner Bros Animation, as well as Insomniac. She shares her workflow and thought processes, as well as offers mentorships to new artists and students through her twitter @SEchouafni.

Contents

14 hours of training
1080 Resolution
Brushes
.spp Painter project file
Chapters

References
Proxy
Sculpt
Low Poly
UV
Texturing
Final Touches
Software Used

– Maya

– ZBrush

– Substance Painter

– Unreal Engine

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used


Password/解压密码www.tbtos.com

此内容查看价格2立即购买

会员内容与购买链接内容一样,升级VIP全部资料免费

此隐藏内容仅限VIP查看升级VIP

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