Learn To Build Snow Shaders With Substance Designer

Last updated 7/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.27 GB | Duration: 5h 13m

Use Substance to create the shaders needed for a winter environment in Unreal 4

What you’ll learn
Setup Shaders with Displacement in Unreal
Create Snow Textures in Substance Designer
Merge Maps in Substance Designer
Requirements
Students will need access to Substance Designer and Unreal Engine
Adobe Photoshop or a similar image editing program
Description
In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed.
Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.
More about the Instructor
Philipp Schmidt graduated as a 3D Artist from Germany, and has worked as a freelance Artist on numerous unannounced projects and at Crytek on “The Climb”. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Overview

Section 1: Intro to the Basic Shader Setup

Lecture 1 Download Source Files Here!

Lecture 2 Intro

Lecture 3 Snow References and Substance Tour

Lecture 4 Creating the Base Soft Snow

Lecture 5 Creating additional Snow Details

Lecture 6 Creating the main Puffy Snow

Lecture 7 Creating the Final Puffy Snow

Lecture 8 Creating the Base Rough Snow

Lecture 9 Creating the Final Rough Snow

Lecture 10 Creating the Final Outputs

Lecture 11 Testing in Unreal

Section 2: Detailing and Refining the Shader

Lecture 12 Intro

Lecture 13 Looking for References and Setup

Lecture 14 Creating the Base Wave

Lecture 15 Warping the Base Wave

Lecture 16 Adding Noise to the Shape

Lecture 17 Blending Noise together

Lecture 18 Building the Assembly Road

Lecture 19 Adding Detail to the Snow

Lecture 20 Blending the Snowball Effect in

Lecture 21 Creating the Snowflake

Lecture 22 Adding Surface Detail and Blending

Lecture 23 Finishing the Height map

Lecture 24 Creating the Albedo

Lecture 25 Exporting to Unreal

Section 3: Setting up the Shader in Unreal

Lecture 26 Intro

Lecture 27 Merging Maps

Lecture 28 Setting up Unreal Engine

Lecture 29 Creating the Basic Shader

Lecture 30 Setting up the Base Color Input

Lecture 31 Connecting and commenting Shader Inputs

Lecture 32 Adding the Base Tesselation to the Shader

Lecture 33 Applying the Shader to the Landscape

Lecture 34 Adding some Basic Foliage

Lecture 35 Bonus Lecture: Further Learning with 3dmotive

Anyone interested in Environment and Texture art,Intermediate Substance Design users who want to expand their knowledge of the software,Students who want to learn setting up Substance Shaders in Unreal


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