Model And Texture A Cannon With Maya And Substance Painter

Last updated 2/2017
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.68 GB | Duration: 3h 4m

Learn to build a 3d game asset from scratch using these industry-standard software packages!

What you’ll learn
Model a game asset with Maya
Sculpt details in ZBrush for a game asset
Texture the asset using Substance Painter
Learn rendering and Presentation techniques to show off your models
Requirements
Autodesk Maya
ZBrush
Substance Painter
Marmoset, IRay, and UVLayout are shown, but the techniques can be done within Maya as an alternative
Description
In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincing metal and wood surfaces. After that, we will learn how to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will use UVLayout to generate UV’s for it. After that, we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor
Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for “The Climb” and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

Overview

Section 1: Modeling and Sculpting our Cannon Asset

Lecture 1 Download Course Materials Here!

Lecture 2 Introduction

Lecture 3 Creating the Basemesh

Lecture 4 Working with Booleans

Lecture 5 Subdividing for ZBrush

Lecture 6 Importing and Sculpting Wood

Lecture 7 Refining our Wood Sculpt

Lecture 8 Creating Metal

Lecture 9 Creating a Color ID Map and Exporting the High Poly

Section 2: UVing and Texturing our Asset

Lecture 10 Introduction

Lecture 11 Creating the Low Poly

Lecture 12 Starting the UVs

Lecture 13 Wrapping up the UVs

Lecture 14 Baking Textures in Substance Painter

Lecture 15 Creating the Wood Textures

Lecture 16 Refining the Wood Textures

Lecture 17 Texturing the Barrel

Lecture 18 Rendering our Asset in Marmoset and IRay

Lecture 19 Bonus Lecture: Further Learning with 3dmotive

This course is intended for Intermediate Maya and ZBrush users and is not intended for absolute beginners


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