Hard Surface Vehicles The Complete 3D Production Pipeline

Last updated 10/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.00 GB | Duration: 23h 37m

Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)

What you’ll learn
Advanced Hard Surface Modeling in Maya
Advanced UV Mapping Techniques in Maya
Creating Color IDs in Maya using Vertex Color
Creating Normal Maps in Substance Painter
Assigning Materials in Substance Painter
Rendering in Arnold
Rendering in Marmoset
Rendering in Unreal
Rendering in Sketchfab
Requirements
None
Description
Hard Surface Vehicle Complete Pipeline – Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial[22hr 30min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way. Recommended Software: Maya 2020 Substance Painter 2019Unreal, Marmoset, Sketchfab, Photoshop and After EffectsVideo TutorialsThere are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.


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